If the seed is already in your pouch, move to the planting-date decision. Otherwise, decide whether you need an ordinary collection route or an evolved crop. Tomato, Garlic, Beans, Strawberry, Sunflower and Lettuce have checked wild landmarks here. Fully grown wild plants supply seeds to the seed pouch; do not count on that interaction supplying edible produce as well.
If reaching a landmark is the problem, check that region’s progression first. A location label cannot confirm your access, and growing seasons cannot tell you when wild plants appear. Earliest collection dates, seeds per interaction and respawn intervals remain unestablished. Those unknowns prevent a reliable estimate of how many gathering trips your planting plan needs.
If you want an evolved crop, locate your next checkpoint
If the new lands remain closed, finish the original Forest Caves and develop Inza’s Rafts and Zeda’s Rock Climbing Ideas. Both use the same 180,000 clan Prosperity threshold, with separate Fish and Honey offerings; you are not paying that Prosperity amount twice. Use the shared route for their material quantities before arranging the two trips.
If you can travel but have no Ocarina, check all fourteen Prophecy groups, their fifty-six subgoals and the Pyramid completion steps. Visit both Yakuan Islands and Mograni Tundra; earlier meetings with their visitors do not substitute. Trigger the cutscene in which Martina gives you the Ocarina. Once the entrance conditions remove the vines, look near the Hearth at the far east of Yakuan Main Island.
If the entrance is open, prepare the statue visit
If you still need Sigils, collect the bugs for two Moon Tree healings. The base Ocarina supports four bug-catching uses daily. Each first healing takes ten matching bugs and gives one single-use Sigil; save the extra four good-quality bugs for the optional sapling reward. Choose reachable trees without treating a particular named tree order as established.
If your pack is ready, use Monkey power over Room 1 lava, spend the first Sigil to enter Room 2 and the second to enter Room 3. Iron Hammer can break all new-cave rocks, making it a sufficient preparation choice; the minimum tool tier along the statue route is still unproven. Stop at the Room 3 statues for seeds. You do not need the third exit door or later Time Threads for this visit.
If the offering is your remaining obstacle, reserve five Bronze-quality Butternut Squash for Tromboncino Squash or five Bronze-quality Beets for Rainbow Chard. Bronze is the highest quality meant by best-quality. Lower-quality parent crops do not satisfy that instruction. Offer the items and break the Seed Evolve Crystal. No extra hard knowledge level or earliest date is established; knowledge affects each crop’s quality chances.
If you need repeat purchases, verify the stock condition
Harvest any plant to unlock Igrork’s Nursery Idea, then meet its 6,100 Prosperity and five-harvest requirements. After construction and discovery, ordinary purchases cost 20 Contribution per seed during the growing season. If you want year-round stock, complete Igrork’s A Very Moist Soil alert after all Prophecies and the full Jungle; do not assume the Prophecies alone applied that reward or removed either evolved offering.
Use the twenty-one fixed seed references and shared route to settle access, then compare dates. A source-checked route cannot confirm your save’s unlocks. The finder has no inventory input, stops at day 28 and covers ordinary fields without the new Jungle field or cross-season carryover. A calendar match becomes a planting choice only when your seed and field conditions also fit.
Eight source-linked records
Where these seeds come from.
Six wild-seed locations and two documented evolution routes are checked. Use the Moon Cave checklist for the two Room 3 offerings; the records do not inspect your save or establish an earliest day.
These are your incoming planting inputs. This link does not check seed access or your save.
How to obtain
Collect seeds from a fully grown wild plant. South of Tetih and Frer’s home.
Requirements at that step
Find a fully grown wild plant at the documented location.
Nursery refill
After Nursery construction and discovery/unlock: 20 Contribution Points per seed. Ordinary stock is seasonal; completing A Very Moist Soil adds year-round stock. See the shared rules.
Growing seasons
Spring · Summer. This does not establish wild spawn dates.
What remains unconfirmed
Wild spawn dates, respawn interval and number of seeds per interaction are not established by the checked item page.
No crop-specific Plant Knowledge level is stated for collecting wild seeds.
Example plans for 12 plants. Day 1 is an example start, not your actual planting date.
These are your incoming planting inputs. This link does not check seed access or your save.
How to obtain
Collect seeds from a fully grown wild plant. At the entrance to the Savanna.
Requirements at that step
Find a fully grown wild plant at the documented location.
Nursery refill
After Nursery construction and discovery/unlock: 20 Contribution Points per seed. Ordinary stock is seasonal; completing A Very Moist Soil adds year-round stock. See the shared rules.
Growing seasons
Spring. This does not establish wild spawn dates.
What remains unconfirmed
Wild spawn dates, respawn interval and number of seeds per interaction are not established by the checked item page.
No crop-specific Plant Knowledge level is stated for collecting wild seeds.
The item page does not establish the region-opening requirements; do not infer access from the location label.
Example plans for 12 plants. Day 1 is an example start, not your actual planting date.
These are your incoming planting inputs. This link does not check seed access or your save.
How to obtain
Collect seeds from a fully grown wild plant. South of the Pacha Tree.
Requirements at that step
Find a fully grown wild plant at the documented location.
Nursery refill
After Nursery construction and discovery/unlock: 20 Contribution Points per seed. Ordinary stock is seasonal; completing A Very Moist Soil adds year-round stock. See the shared rules.
Growing seasons
Spring. This does not establish wild spawn dates.
What remains unconfirmed
Wild spawn dates, respawn interval and number of seeds per interaction are not established by the checked item page.
No crop-specific Plant Knowledge level is stated for collecting wild seeds.
Example plans for 12 plants. Day 1 is an example start, not your actual planting date.
These are your incoming planting inputs. This link does not check seed access or your save.
How to obtain
Collect seeds from a fully grown wild plant. Southeast of the Pacha Tree, in the wild-bunny area.
Requirements at that step
Find a fully grown wild plant at the documented location.
Nursery refill
After Nursery construction and discovery/unlock: 20 Contribution Points per seed. Ordinary stock is seasonal; completing A Very Moist Soil adds year-round stock. See the shared rules.
Growing seasons
Summer. This does not establish wild spawn dates.
What remains unconfirmed
Wild spawn dates, respawn interval and number of seeds per interaction are not established by the checked item page.
No crop-specific Plant Knowledge level is stated for collecting wild seeds.
Example plans for 12 plants. Day 1 is an example start, not your actual planting date.
These are your incoming planting inputs. This link does not check seed access or your save.
How to obtain
In Moon Cave Room 3, offer five best-quality Butternut Squash (Bronze quality), then break the Seed Evolve Crystal.
Requirements at that step
Complete the cave-entry checklist and reach Moon Cave Room 3 using the route below.
Bring five Bronze (best-quality) Butternut Squash.
Break the target Seed Evolve Crystal after the offering.
Nursery refill
After Nursery construction and discovery/unlock: 20 Contribution Points per seed. Ordinary stock is seasonal; completing A Very Moist Soil adds year-round stock. See the shared rules.
Growing seasons
Summer · Fall. This does not establish wild spawn dates.
What remains unconfirmed
The earliest possible acquisition date and initial seed quantity are not established.
No separate Plant Knowledge level gate is stated; preserve the required offering quality.
The lowest hammer or crystal-breaking tool tier for the shortest route is not established.
Year-round Nursery stock is not evidence that an undiscovered evolved seed bypasses its offering.
Example plans for 12 plants. Day 1 is an example start, not your actual planting date.
These are your incoming planting inputs. This link does not check seed access or your save.
How to obtain
Collect seeds from a fully grown wild plant. In the western Savanna, by the large tree encircled by a stream.
Requirements at that step
Find a fully grown wild plant at the documented location.
Nursery refill
After Nursery construction and discovery/unlock: 20 Contribution Points per seed. Ordinary stock is seasonal; completing A Very Moist Soil adds year-round stock. See the shared rules.
Growing seasons
Summer · Fall. This does not establish wild spawn dates.
What remains unconfirmed
Wild spawn dates, respawn interval and number of seeds per interaction are not established by the checked item page.
No crop-specific Plant Knowledge level is stated for collecting wild seeds.
The item page does not establish the region-opening requirements; do not infer access from the location label.
Example plans for 12 plants. Day 1 is an example start, not your actual planting date.
These are your incoming planting inputs. This link does not check seed access or your save.
How to obtain
In Moon Cave Room 3, offer five best-quality Beets (Bronze quality), then break the Seed Evolve Crystal.
Requirements at that step
Complete the cave-entry checklist and reach Moon Cave Room 3 using the route below.
Bring five Bronze (best-quality) Beets.
Break the target Seed Evolve Crystal after the offering.
Nursery refill
After Nursery construction and discovery/unlock: 20 Contribution Points per seed. Ordinary stock is seasonal; completing A Very Moist Soil adds year-round stock. See the shared rules.
Growing seasons
Spring · Winter. This does not establish wild spawn dates.
What remains unconfirmed
The earliest possible acquisition date and initial seed quantity are not established.
No separate Plant Knowledge level gate is stated; preserve the required offering quality.
The lowest hammer or crystal-breaking tool tier for the shortest route is not established.
Year-round Nursery stock is not evidence that an undiscovered evolved seed bypasses its offering.
Example plans for 12 plants. Day 1 is an example start, not your actual planting date.
These are your incoming planting inputs. This link does not check seed access or your save.
How to obtain
Collect seeds from a fully grown wild plant. Behind Igrork and Maeri’s hut, beside the path toward the Savanna entrance.
Requirements at that step
Find a fully grown wild plant at the documented location.
Nursery refill
After Nursery construction and discovery/unlock: 20 Contribution Points per seed. Ordinary stock is seasonal; completing A Very Moist Soil adds year-round stock. See the shared rules.
Growing seasons
Winter. This does not establish wild spawn dates.
What remains unconfirmed
Wild spawn dates, respawn interval and number of seeds per interaction are not established by the checked item page.
No crop-specific Plant Knowledge level is stated for collecting wild seeds.
Example plans for 12 plants. Day 1 is an example start, not your actual planting date.
Reach the evolved-seed statues in Moon Cave Room 3
This route ends at the seed statues. It separates the entry checklist, two consumed sigils and each crop’s offering from the later cave ending.
Before the entrance opens
Finish the Prophecies and visit both the Yakuan and Mograni lands. Martina’s Ocarina cutscene can occur in either new land. With those conditions met, the cave-entrance vines disappear. Ocarina source ↗ · Cave entry source ↗
The travel ideas below follow completion of the original Forest Caves. The Prosperity figures are clan thresholds; each idea also needs its own offering. Fixed idea data ↗
Check both destinations before looking for Martina’s Ocarina scene
Idea
Character
Clan Prosperity
Offering
Opens
Rafts
Inza
180,000
5 good-quality Fish
Yakuan Islands
Rock Climbing
Zeda
180,000
5 good-quality Honey
Mograni Tundra
What “all Prophecies” includes
The cited Wiki lists 14 groups with 4 targets each. Fulfill the completed Prophecies at the Pyramid when called; this is not the later Time Threads checklist. Read the objectives ↗
One With the Wild
Farming Knowledge
Sharing with Animals
What Lies Beneath
Better Together
The Keeper of Seeds
A Rock Solid Palate
Food for Next Season
Fire in their Hearts
Flowing with Water
Rock Piler
Befriending Beasts
Protected by the Spirits
Food for Next Year
Moon entrance: On Yakuan Main Island, far to the right near the Yakuan Hearth. The Monkey trial in the original Caves uses one Fermented Fish, one Flour and one Juice. Its power is the one specified for the Moon Room 1 lava crossing. Original cave trial ↗
Restore Moon Trees for two Yakua Sigils
Each first restoration gives one sigil, which is spent on one door. The route to Room 3 needs two restorations in total; the source does not prescribe a named-tree order. The base Ocarina supports up to 4 bug-catching uses per in-game day; a session can catch a selected group. Ocarina capacity ↗ · Catching groups ↗
First restoration materials for each Moon Tree
Moon Tree
Tree location
First offering
Bug habitat
Banana Tree
Straight north of the Warp on Yakuan Main Island
10 Bat
Mograni Main Camp
Cacao Tree
Upper central Mangrove Island
10 Midges
Mograni Plains
Vanilla Orchid
Top of the waterfall on Mountain Island
10 Melipona Bee
Mogra’s Fire
Four additional good-quality matching bugs obtain the sapling reward after restoration. They are not the first ten-bug requirement for a sigil. Tree and reward source ↗ · Bug habitats ↗
Room 1 → Room 2
Spend sigil 1
Use Monkey power to cross the lava. Put the first Yakua Sigil in the slot beside the stone door.
1 Moon Tree restored in total · spend 1 sigil at this door
Room 2 → Room 3
Spend sigil 2
Use the next sigil slot opposite the entrance. Spend a second Yakua Sigil to enter Room 3.
2 Moon Trees restored in total · spend 1 sigil at this door
Room 3 · seed statues
Bring the matching Bronze-quality offering
In Room 3, offer five Bronze (best-quality) parent harvests to the target statue, then break its Seed Evolve Crystal. Use Butternut Squash for Tromboncino Squash or Beets for Rainbow Chard.
Bronze is the best harvest quality in the cited Farming source. No separate minimum Plant Knowledge level is stated. Quality reference ↗
The third tree opens a later door.
The third Moon Tree opens Room 3’s onward door to the later special room. The seed statues are already in Room 3; this route ends at them. Room layout source ↗
Tools and remaining limits
Bronze tools or the Magic Handaxe clear the documented first-room rocks and fiery weeds. An Iron Hammer covers all rocks in the Sun & Moon Caves. Some Room 2 rocks can also be broken with Bear Claws. Iron Hammer capability ↗
The checked sources do not establish the lowest hammer tier or consumable quantity for the shortest route to the seed statues. The item sources do not state a minimum tool tier for the Seed Evolve Crystal or a guaranteed first acquisition day.
Refill after unlocking a seed
The Nursery idea follows a harvested plant; its fixed idea data lists 6,100 Prosperity and five harvested crops. Once built, seeds cost 20 Contribution Points each after discovery or unlock. The ordinary rule is current-season stock. Nursery idea data ↗ · Ordinary stock ↗
Completing Igrork’s A Very Moist Soil alert, whose objective is all Prophecies and the full Jungle, adds year-round stock. This does not establish that undiscovered evolved seeds skip their offerings. The alert table does not specify a separate reward-claim action. Alert conditions and reward ↗ · Jungle context ↗
The later Jungle field is outside the ordinary-field date model used by the harvest tools.
Pick seeds from fully grown wild plants; the seeds go into the seed pouch. Farming ↗
Wild seed gathering should not be described as receiving edible wild produce: Farming says the extra produce reward was removed after pre-release. Farming ↗
Harvest a plant to trigger Igrork’s Plant Nursery idea. Farming ↗
Ordinary Nursery stock follows the growing season after construction and plant discovery. Completing Igrork’s A Very Moist Soil alert adds a documented year-round stock exception; see the progression rules below. Farming ↗ · Smoke Signals ↗
Plant Knowledge is per crop and increases through harvests. Level 2 reveals journal growth/season data; higher knowledge improves quality chances. This is not evidence for a level-2 seed-purchase gate. Farming ↗
The two listed evolved seeds use Room 3 offerings and a broken Seed Evolve Crystal. The route to those statues uses two Yakua Sigils; the third Moon Tree opens a later door. Tromboncino Squash ↗ · Rainbow Chard ↗ · Sun & Moon Caves ↗
The Nursery idea requires a first harvested plant, Igrork’s idea, 6,100 clan Prosperity and five harvested crops. Prosperity is a clan threshold, not a 6,100-point personal seed payment. Farming ↗ · Module:Ideas/data ↗
After completing Igrork’s A Very Moist Soil alert (all Prophecies and the full Jungle), the Wiki lists seeds year-round. The checked sources do not establish that this bypasses the evolved-seed offerings. Smoke Signals ↗ · Jungle ↗
Limits of this reference
No earliest acquisition date, wild respawn interval or initial seed quantity is established here.
The checked fixed revisions document the entrance-to-statues route, not every base-game quest or your save’s progress.
No minimum Plant Knowledge gate is invented; the evolved offerings require best-quality (Bronze) harvests.
Minimum tool tier for the shortest statue route and Nursery bypass of undiscovered evolved seeds remain unverified.
Crop dates still use ordinary fields and do not simulate the later Jungle field or progression.